AoeStats
← QNA | Apachai Hopachai

African Clearing

511779092Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 56m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Dravidians · Italy
1594
+14
🇫🇷 Ethiopians · France
1561
+15
🇮🇹 Muisca · Italy
1473
+19
🇨🇳 Maya · China
1431
+20
vs
🇨🇳 Berbers · China
1694
-23
🇧🇷 Spanish · Brazil
1515
-16
🇨🇱 Aztecs · Chile
1494
-15
🇫🇷 Hindustanis · France
1455
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,955 12:57 16:46 38:02 ⛏ Fast Castle
51 2,910 12:51 17:19 44:58 ⛏ Fast Castle
49 2,776 14:34 18:20 40:57 ⛏ Fast Castle
45 2,541 12:38 17:04 31:05 ⛏ Fast Castle
44 2,475 14:26 18:04 31:41 ⚔ Fish Boom FC into Scouts
41 2,344 12:57 26:15 43:51 ⚔ Scout Rush
38 2,148 12:19 16:53 35:13 ⛏ Fast Castle
36 2,047 12:46 17:14 45:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,145 24,304 25,420 3,660 92,529 104,752
24,300 22,870 22,805 3,000 72,975 80,335
30,185 22,580 17,445 1,700 71,910 81,796
29,225 26,776 11,665 3,000 70,666 73,191
28,625 16,356 15,665 4,850 65,496 71,801
27,055 28,726 7,605 1,160 64,546 65,407
30,660 20,422 4,370 2,650 58,102 61,669
18,240 22,044 9,665 7,505 57,454 62,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.