AoeStats
← QNA | Apachai Hopachai

African Clearing

511587116Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 51m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1652
+12
🇹🇷 Mapuche · Türkiye
1632
+13
🇹🇷 Mongols · Türkiye
1573
+16
🇹🇷 Turks · Türkiye
1447
+21
vs
🇸🇻 Danes · El Salvador
1645
-19
🇨🇱 Khmer · Chile
1557
-15
🇭🇰 Wei · Hong Kong SAR China
1547
-15
🇪🇸 Varangians · Spain
1510
-13
Player eAPM Actions Feudal Castle Imperial Opening
98 5,077 13:38 17:44 47:38 ⛏ Fast Castle
86 4,437 12:13 16:45 41:54 ⛏ Fast Castle
53 2,735 13:06 24:04 50:25 ⚔ Archer Rush
53 2,743 12:03 24:33 — ⚔ Scout Rush
44 2,286 13:50 17:29 38:44 ⛏ Fast Castle
41 2,144 13:41 17:52 42:47 ⛏ Fast Castle
41 2,120 14:22 17:17 41:12 ⛏ Fish Boom FC
41 2,115 10:26 20:58 40:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,760 15,305 24,385 3,100 77,550 85,259
28,590 15,423 11,465 5,220 60,698 68,654
27,080 24,401 1,600 1,585 54,666 56,638
24,765 14,173 10,640 2,450 52,028 54,358
15,350 20,351 11,690 2,550 49,941 60,824
15,550 19,573 11,105 2,200 48,428 51,789
21,075 13,466 6,345 1,150 42,036 45,289
13,955 14,911 5,150 1,260 35,276 41,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.