AoeStats
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Arena

514705648Analyzed
4v4 RM · 18d ago on Oct 18, 2026· 39m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1090
+13
🇦🇷 Franks · Argentina
1060
+14
🇦🇷 Turks · Argentina
942
+18
🇦🇷 Burgundians · Argentina
892
+33
vs
🇺🇸 Khmer · United States
1046
-18
🇺🇦 Slavs · Ukraine
1020
-17
🇨🇴 Vietnamese · Colombia
1006
-16
🇵🇱 Persians · Poland
949
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,321 11:29 15:20 32:26 ⛏ Fast Castle
31 1,224 9:47 16:32 23:02 ◆ FC into Fast Imp
27 1,051 10:54 15:26 28:51 ⛏ Fast Castle
24 941 12:13 16:37 28:37 ⛏ Fast Castle
23 899 10:38 16:28 32:09 ⛏ Fast Castle
20 780 11:05 19:24 36:26 ⚔ Skirmisher Rush
13 514 11:09 14:43 28:47 ⛏ Fast Castle
12 450 13:28 21:42 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,175 10,615 15,445 1,500 51,735 55,539
19,825 17,830 10,455 2,350 50,460 55,438
18,045 18,160 9,740 2,350 48,295 52,279
18,490 13,140 6,580 1,050 39,260 47,859
13,860 12,710 5,665 1,060 33,295 36,730
11,970 10,705 2,785 2,260 27,720 32,759
11,425 7,340 5,420 0 24,185 28,084
9,990 5,550 3,145 950 19,635 20,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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