AoeStats
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Arena

514700361Analyzed
3v3 RM · 19d ago on Oct 18, 2026· 42m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1051
+9
🇦🇷 Turks · Argentina
928
+14
🇦🇷 Burgundians · Argentina
865
+27
vs
🇲🇽 Wu · Mexico
953
-15
🇲🇽 Persians · Mexico
953
-16
🇲🇽 Portuguese · Mexico
700
-7
Player eAPM Actions Feudal Castle Imperial Opening
41 1,728 9:47 26:16 — ⚔ Towers into Skirms
34 1,433 11:30 16:49 24:17 ⛏ Fast Castle
28 1,194 10:49 18:37 35:12 ⚔ FC into Archers
23 968 12:03 17:35 31:38 ⛏ Fast Castle
16 662 10:31 17:18 32:17 ⛏ Fast Castle
13 556 11:01 18:59 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,810 17,350 13,290 2,250 55,700 59,030
19,545 10,129 11,590 2,150 43,414 46,804
15,390 11,250 9,295 1,500 37,435 49,849
13,520 11,650 3,405 1,330 29,905 33,665
9,705 10,805 5,110 1,700 27,320 31,880
11,845 9,005 5,850 0 26,700 32,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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