AoeStats
← Monchit99

Arabia

510923993Analyzed
3v3 RM · 14d ago on Oct 3, 2026· 50m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1077
+13
🇦🇷 Mongols · Argentina
1053
+14
🇦🇷 Persians · Argentina
939
+25
vs
🇦🇷 Persians · Argentina
1055
-17
🇲🇽 Danes · Mexico
981
-14
🇨🇳 Romans · China
980
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,296 9:28 19:52 47:50 ⛏ Fast Castle
32 1,624 10:38 19:49 45:00 ⚔ Scout Rush
31 1,568 9:25 22:10 — ⚔ Scout Rush
30 1,523 9:25 21:17 40:03 ⚔ Scout Rush
21 1,074 10:55 15:35 36:42 ⛏ Fast Castle
19 972 10:47 18:51 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,050 17,670 7,065 2,000 51,785 53,608
16,250 18,504 14,650 2,150 51,554 62,482
21,395 13,724 13,275 850 49,244 53,236
21,485 11,145 10,245 2,350 45,225 53,930
17,150 7,034 11,435 850 36,469 39,921
11,635 10,743 7,260 970 30,608 32,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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