AoeStats
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Nomad

517856427Analyzed
3v3 RM · 3d ago on Nov 1, 2026· 45m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1243
+15
🇺🇸 Spanish · United States
1241
+15
🇲🇽 Byzantines · Mexico
1191
+17
vs
🇺🇸 Varangians · United States
1266
-17
🇺🇸 Magyars · United States
1196
-15
🇺🇸 Maya · United States
1193
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,925 12:29 22:20 40:15 ⛏ Fish Boom into Galleys into Fire Galleys FC
35 1,614 12:24 17:02 38:42 ⛏ Fish Boom FC
26 1,210 13:15 17:38 — ⛏ Fish Boom FC
23 1,078 13:56 19:09 40:50 ⛏ Fish Boom into Galleys FC
18 845 14:53 21:10 36:42 ⛏ Fish Boom FC
17 778 12:51 19:15 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,325 18,688 8,535 2,270 43,818 46,257
11,955 16,278 8,220 3,300 39,753 44,803
13,175 14,995 7,745 2,150 38,065 44,176
12,450 10,655 7,195 1,600 31,900 33,200
10,095 5,930 4,075 2,155 22,255 23,582
5,700 7,450 2,015 950 16,115 19,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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