AoeStats
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Arena

512482199Analyzed
2v2 RM · 7d ago on Oct 9, 2026· 46m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malians · Colombia
1077
+17
🇺🇸 Celts · United States
1062
+17
vs
🇹🇷 Aztecs · Türkiye
1108
-18
🇹🇷 Japanese · Türkiye
1075
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,670 10:43 15:06 41:45 ⛏ Fast Castle
32 1,481 9:41 14:43 31:36 ⛏ Fast Castle
28 1,293 12:30 16:26 32:51 ⛏ Fast Castle
25 1,185 11:38 16:50 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,050 12,260 10,675 3,450 47,435 56,630
15,220 10,010 8,320 2,300 35,850 46,133
11,395 14,493 6,590 1,600 34,078 37,572
10,165 11,231 3,785 2,280 27,461 29,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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