AoeStats
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Arena

512476691Analyzed
2v2 RM · 9d ago on Oct 9, 2026· 35m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
1093
+15
🇹🇷 Japanese · Türkiye
1059
+16
vs
🇧🇷 Teutons · Brazil
1076
-15
🇨🇱 Byzantines · Chile
1067
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,199 12:51 16:46 — ⚔ Scouts FC
27 985 10:59 15:36 — ⛏ Fast Castle
24 874 12:02 17:12 29:31 ⛏ Fast Castle
2 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,185 7,085 4,750 200 22,220 25,809
11,150 5,455 3,360 2,250 22,215 24,544
10,000 6,210 4,030 1,500 21,740 23,599
150 125 0 0 275 406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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