AoeStats
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Arena

510848535Analyzed
2v2 RM · 17d ago on Oct 2, 2026· 41m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
1078
+15
🇹🇷 Japanese · Türkiye
1042
+17
vs
🇬🇧 Armenians · United Kingdom
1065
-16
🇪🇸 Celts · Spain
1056
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,898 12:37 16:16 — ⛏ Fast Castle
38 1,560 11:37 15:37 — ⛏ Fast Castle
30 1,229 11:14 25:21 36:06
21 887 11:45 16:33 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,195 8,480 5,270 1,600 27,545 35,581
11,925 7,404 4,240 750 24,319 27,643
7,185 10,941 3,430 500 22,056 25,587
7,185 6,004 1,950 830 15,969 16,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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