AoeStats
← [Zelda] Skull kid

Black Forest

513100717Analyzed
4v4 RM · 8d ago on Oct 12, 2026· 56m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1394
+11
🇲🇽 Mongols · Mexico
1305
+14
🇺🇸 Franks · United States
1087
+24
🇲🇽 Khmer · Mexico
991
+27
vs
🇨🇳 Mongols · China
1280
-20
1273
-20
🇨🇴 Mongols · Colombia
1244
-18
🇹🇼 Mongols · Taiwan
1243
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,961 9:19 23:41 36:20 ⛏ Fish Boom
33 1,874 10:22 14:17 29:55 ⛏ Fast Castle
31 1,724 11:27 15:22 32:28 ⛏ Fast Castle
30 1,673 11:01 18:05 33:02 ⛏ Fast Castle
28 1,593 11:37 25:13 30:34 ⛏ Fish Boom into Fast Imp
27 1,499 11:08 15:32 28:15 ⛏ Fish Boom FC
27 1,500 10:55 14:47 29:24 ⛏ Fish Boom FC
26 1,476 9:07 24:24 35:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,275 26,959 19,165 3,850 87,249 96,262
41,275 22,600 21,565 1,600 87,040 107,945
38,970 15,332 23,620 6,150 84,072 105,702
17,800 24,720 20,340 6,150 69,010 101,665
24,590 23,163 14,575 2,385 64,713 70,823
26,325 12,740 14,095 2,545 55,705 61,069
21,060 23,983 5,000 3,680 53,723 65,507
13,085 13,110 11,380 1,630 39,205 42,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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