AoeStats
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Arabia

511651289Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 42m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
944
+14
🇺🇸 Danes · United States
857
+18
vs
🇧🇷 Mongols · Brazil
915
-41
🇨🇱 Vikings · Chile
875
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,872 10:19 23:37 —
22 938 11:34 26:27 39:04 ⛏ Fast Castle
14 596 12:09 22:03 — ⛏ Fast Castle
13 527 11:20 24:42 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,125 8,531 6,195 230 29,081 34,863
10,240 7,934 2,705 1,625 22,504 27,091
6,980 6,376 2,165 1,650 17,171 18,589
5,505 3,496 770 140 9,911 11,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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