AoeStats
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Arena

511237185Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 71m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
821
+15
🇧🇷 Vikings · Brazil
793
+16
🇭🇰 Spanish · Hong Kong SAR China
746
+17
vs
🇮🇳 Byzantines · India
818
-17
🇻🇳 Vietnamese · Vietnam
781
-16
🇮🇳 Spanish · India
756
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,683 13:41 25:24 37:31 ⛏ Fast Castle
42 2,977 12:48 22:34 38:29 ⚔ Skirmisher Rush
27 1,960 11:06 18:40 25:56 ◆ FC into Fast Imp
25 1,786 12:45 16:36 32:59 ⛏ Fast Castle
24 1,693 10:00 16:58 36:27 ⛏ Fast Castle
17 1,228 11:58 20:15 33:34 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,495 34,535 20,775 1,870 94,675 103,752
32,950 19,785 27,605 6,500 86,840 102,122
28,830 24,560 20,550 6,150 80,090 84,526
18,955 31,935 14,520 1,985 67,395 74,457
31,690 13,155 17,575 4,000 66,420 108,044
27,480 14,422 9,915 1,720 53,537 79,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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