AoeStats
← crafterfreak

Arena

511596084Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 58m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Teutons · Switzerland
1073
+16
🇲🇽 Vietnamese · Mexico
1064
+27
🇦🇷 Franks · Argentina
1037
+17
vs
🇩🇪 Magyars · Germany
1095
-18
🇩🇪 Slavs · Germany
1059
-16
🇩🇪 Poles · Germany
1036
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,819 11:44 16:00 34:39 ⛏ Fast Castle
45 2,661 10:21 15:57 35:24 ⛏ Fast Castle
40 2,325 11:18 15:04 28:38 ⛏ Fast Castle
35 2,046 10:35 14:16 32:59 ⛏ Fast Castle
32 1,896 12:52 16:29 — ⛏ Fast Castle
22 1,270 11:35 15:52 42:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,990 28,600 18,225 3,375 85,190 93,994
30,080 35,050 13,590 2,250 80,970 83,115
25,540 26,545 27,655 1,050 80,790 85,768
19,775 28,625 22,865 2,150 73,415 104,481
33,785 23,960 12,430 2,250 72,425 85,056
44,430 14,855 8,060 4,650 71,995 72,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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