AoeStats
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Black Forest

516374476Analyzed
2v2 RM · 7d ago on Oct 25, 2026· 94m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
467
+20
🇪🇸 Spanish · Spain
408
+22
vs
🇧🇾 Vikings · Belarus
558
-21
🇺🇸 Magyars · United States
557
-21
Player eAPM Actions Feudal Castle Imperial Opening
33 3,137 13:42 21:03 33:16 ⛏ Fast Castle
30 2,853 12:13 19:37 35:22 ⛏ Fast Castle
25 2,345 11:56 24:49 38:55 ⛏ Fast Castle
14 1,297 15:59 22:24 43:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,555 37,970 16,885 4,815 98,225 102,421
37,955 28,257 25,015 3,990 95,217 114,599
24,930 16,685 17,040 2,600 61,255 83,593
20,780 16,235 5,955 3,260 46,230 47,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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