AoeStats
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Arena

516362277Analyzed
3v3 RM · 10d ago on Oct 25, 2026· 89m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Huns · Italy
645
+15
🇳🇿 Romans · New Zealand
603
+17
🇮🇹 Khmer · Italy
529
+19
vs
🇳🇴 Teutons · Norway
657
-19
🇸🇪 Britons · Sweden
625
-17
🇧🇾 Vikings · Belarus
573
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 4,005 10:57 19:29 30:50 ⛏ Fast Castle
35 3,097 12:29 20:32 33:34 ⛏ Fast Castle
29 2,632 13:07 28:11 35:09 ◆ FC into Fast Imp
22 1,995 12:17 23:47 34:09
20 1,792 9:53 19:44 36:30 ⛏ Fast Castle
15 1,371 10:34 15:05 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,860 40,390 16,630 3,255 115,135 122,762
27,850 53,435 24,720 4,900 110,905 114,867
44,080 35,845 19,655 3,980 103,560 131,441
37,740 41,770 16,815 3,100 99,425 149,073
42,225 34,700 18,090 3,860 98,875 108,736
10,650 51,475 28,715 900 91,740 116,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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