AoeStats
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Arena

516303293Analyzed
3v3 RM · 2d ago on Oct 25, 2026· 66m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
638
+14
🇧🇪 Goths · Belgium
596
+16
🇧🇾 Sicilians · Belarus
586
+16
vs
🇮🇳 Inca · India
727
-20
🇮🇳 Persians · India
535
-17
🇮🇳 Spanish · India
530
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,148 12:03 20:30 37:42 ⛏ Fast Castle
31 2,029 12:23 18:17 33:08 ⚔ FC into Champis
24 1,588 13:05 17:07 29:23 ⛏ Fast Castle
21 1,383 10:09 20:35 37:28 ⚔ Towers FC
11 745 11:36 21:34 43:38 ⛏ Fast Castle
8 541 13:31 20:30 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,515 26,330 16,780 5,700 89,325 90,236
33,245 14,315 13,280 3,580 64,420 75,226
20,455 21,245 11,375 4,900 57,975 88,243
24,235 16,285 8,555 4,195 53,270 56,080
17,650 11,385 8,045 3,235 40,315 56,372
16,405 8,850 5,730 1,100 32,085 37,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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