AoeStats
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Black Forest

516287656Analyzed
3v3 RM · 1d ago on Oct 25, 2026· 35m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
710
+13
🇨🇳 Slavs · China
707
+13
🇨🇳 Ethiopians · China
706
+13
vs
🇨🇴 Sicilians · Colombia
696
-14
🇨🇦 Aztecs · Canada
660
-14
🇧🇾 Byzantines · Belarus
597
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 803 10:34 20:17 33:35 ⛏ Fast Castle
16 564 14:08 23:00 34:59 ⛏ Fast Castle
14 508 11:33 22:04 — ⛏ Fast Castle
13 457 12:55 20:00 28:40 ◆ FC into Fast Imp
12 441 12:55 23:19 — ⛏ Fast Castle
9 329 12:21 18:32 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,690 7,504 2,690 1,380 21,264 23,571
8,305 7,975 3,025 1,785 21,090 24,586
8,750 8,115 2,275 750 19,890 26,054
8,550 5,565 2,300 1,620 18,035 20,095
4,850 4,655 2,675 1,295 13,475 14,763
3,550 1,854 560 990 6,954 7,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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