AoeStats
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Pilgrims

516242151Analyzed
2v2 RM · 12d ago on Oct 25, 2026· 23m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
690
+13
🇦🇷 Vietnamese · Argentina
589
+17
vs
🇧🇾 Sicilians · Belarus
625
-15
🇫🇷 Turks · France
610
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 454 13:07 22:56 — ⛏ Fish Boom into Fire Galleys FC
19 442 15:28 — — ⚔ M@A Rush
17 388 9:41 — — ⛏ Fish Boom
13 300 11:15 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,685 3,878 470 350 9,383 12,919
2,925 3,680 950 275 7,830 8,818
2,635 1,755 280 975 5,645 4,958
1,800 3,001 210 350 5,361 5,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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