AoeStats
← netboks

Arena

516203015Analyzed
2v2 RM · 11d ago on Oct 25, 2026· 205m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Sicilians · Belarus
602
+12
🇳🇱 Slavs · Netherlands
471
+17
vs
🇨🇳 Teutons · China
554
-17
🇻🇳 Bohemians · Vietnam
441
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 6,278 13:01 19:30 30:00 ⛏ Fast Castle
25 5,157 10:00 20:55 36:33 ⛏ Fast Castle
3 720 14:11 24:57 35:42
2 473 14:59 24:55 40:25 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
178,550 113,095 42,440 6,260 340,345 404,141
101,135 40,345 30,050 4,855 176,385 215,114
18,735 11,995 7,090 2,900 40,720 53,461
12,555 9,460 7,910 1,400 31,325 36,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.