AoeStats
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Arena

516196652Analyzed
3v3 RM · 8d ago on Oct 25, 2026· 67m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
673
+12
🇦🇺 Huns · Australia
615
+14
🇺🇸 Romans · United States
523
+19
vs
🇧🇾 Sicilians · Belarus
618
-16
🇬🇷 Persians · Greece
598
-16
🇪🇸 Britons · Spain
520
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,257 10:08 25:04 40:16 ⛏ Fast Castle
16 1,105 9:32 21:49 35:02 ⚔ FC into Archers
15 1,049 14:34 25:13 44:57 ⛏ Fast Castle
13 885 10:46 25:15 38:36 ⛏ Fast Castle
8 519 13:10 28:18 46:44 ⛏ Fast Castle
8 571 12:10 20:40 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,625 17,580 34,195 2,950 88,350 90,479
40,480 10,255 25,520 750 77,005 97,941
28,765 24,370 15,840 3,330 72,305 72,767
17,630 26,150 17,215 2,375 63,370 70,690
12,075 10,585 5,580 3,385 31,625 38,805
8,660 5,195 2,715 1,400 17,970 19,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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