AoeStats
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Black Forest

516083046Analyzed
3v3 RM · 10d ago on Oct 24, 2026· 55m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
778
+12
🇧🇷 Britons · Brazil
739
+13
🇧🇾 Sicilians · Belarus
612
+19
vs
🇺🇸 Persians · United States
695
-15
🇦🇹 Celts · Austria
678
-15
🇳🇴 Italians · Norway
661
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,393 12:18 20:11 32:28 ⛏ Fast Castle
17 926 13:00 18:21 34:50 ⛏ Fast Castle
15 828 13:46 30:25 42:52 ⚔ M@A into Archers
15 827 12:16 23:08 41:17 ⛏ Fast Castle
10 577 12:36 22:10 40:51 ⛏ Fast Castle
6 353 12:24 22:44 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,805 32,424 20,010 950 85,189 96,851
26,800 22,325 15,905 2,900 67,930 87,284
23,450 21,255 16,250 2,250 63,205 74,193
23,665 14,514 14,495 3,445 56,119 73,255
16,410 11,976 8,635 2,895 39,916 49,116
14,245 13,948 7,895 2,300 38,388 43,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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