AoeStats
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Arena

516066326Analyzed
2v2 RM · 12d ago on Oct 24, 2026· 40m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
681
+13
🇧🇾 Sicilians · Belarus
597
+15
vs
🇩🇪 Mongols · Germany
606
-14
🇩🇪 Britons · Germany
600
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 669 12:25 23:35 33:57 ⛏ Fast Castle
16 637 9:57 19:55 36:57 ⚔ Towers FC
15 611 11:41 24:51 — ⛏ Fast Castle
13 513 12:01 28:00 —

Resources

Player Food Wood Gold Stone Spent Collected
12,270 7,510 4,060 1,400 25,240 26,623
7,875 7,985 6,755 1,950 24,565 28,617
9,820 4,590 3,710 2,450 20,570 21,348
5,400 7,215 2,770 1,585 16,970 19,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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