AoeStats
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Arabia

516053937Analyzed
2v2 RM · 12d ago on Oct 24, 2026· 73m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
711
+14
🇧🇾 Sicilians · Belarus
595
+19
vs
🇧🇷 Magyars · Brazil
666
-17
🇧🇷 Varangians · Brazil
652
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,516 9:50 18:13 46:03 ⛏ Fast Castle
20 1,442 11:31 45:20 — ⚔ Scouts into Archers
20 1,474 10:49 26:08 48:36 ⚔ Scout Rush
18 1,336 10:42 22:16 55:41 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
27,375 9,640 11,640 3,675 52,330 59,219
25,240 7,817 13,315 1,525 47,897 51,924
22,560 11,580 11,135 2,600 47,875 52,509
17,895 15,600 8,465 3,670 45,630 50,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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