AoeStats
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Golden Pit

513704894Analyzed
3v3 RM · 18h ago on Oct 14, 2026· 38m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
625
+16
🇺🇸 Cumans · United States
603
+17
🇧🇾 Vikings · Belarus
588
+18
vs
🇩🇰 Cumans · Denmark
768
-23
🇦🇷 Huns · Argentina
574
-15
🇨🇿 Vietnamese · Czechia
537
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,512 10:25 23:14 — ⚔ Scout Rush
24 907 11:34 17:26 — ⛏ Fast Castle
15 564 11:35 22:02 37:33
13 486 11:53 24:16 — ⛏ Fast Castle
13 491 12:16 22:29 — ⛏ Fast Castle
11 411 10:53 20:55 —

Resources

Player Food Wood Gold Stone Spent Collected
9,330 6,158 1,920 1,600 19,008 25,170
7,760 5,498 1,915 1,835 17,008 19,069
7,820 4,990 2,360 750 15,920 19,390
5,465 6,915 1,925 850 15,155 17,710
6,700 5,315 1,785 975 14,775 17,888
5,000 4,555 825 875 11,255 12,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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