AoeStats
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Pilgrims

513694207Analyzed
3v3 RM · 1d ago on Oct 14, 2026· 31m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
589
+14
🇩🇪 Persians · Germany
582
+23
🇺🇸 Slavs · United States
571
+15
vs
🇧🇾 Vikings · Belarus
584
-16
🇩🇪 Huns · Germany
546
-14
🇭🇰 Khmer · Hong Kong SAR China
510
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 771 11:29 19:03 — ⚔ Fish Boom FC into Scouts
18 569 8:19 18:32 — ⛏ Fish Boom FC
17 543 16:29 30:29 — ⚔ Fish Boom into M@A into Fire Galleys
17 525 17:08 28:27 — ⛏ Fast Castle
13 410 11:56 21:32 — ⚔ Fish Boom into Scouts
6 204 11:29 20:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,760 4,985 2,000 1,405 18,150 20,989
7,970 6,420 2,000 1,660 18,050 17,934
7,470 4,965 2,060 850 15,345 16,251
4,475 6,630 1,585 950 13,640 19,325
4,705 5,905 1,100 350 12,060 14,079
2,755 1,200 200 195 4,350 5,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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