AoeStats
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Arena

513681899Analyzed
2v2 RM · 21h ago on Oct 14, 2026· 101m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Vikings · Belarus
565
+19
🇦🇷 Persians · Argentina
541
+20
vs
🇵🇱 Poles · Poland
664
-20
🇩🇪 Persians · Germany
615
-33
Player eAPM Actions Feudal Castle Imperial Opening
43 4,362 11:14 22:18 32:30 ⚔ FC into Skirms
33 3,389 11:06 17:17 43:29 ⛏ Fast Castle
28 2,808 12:26 21:42 38:41 ⛏ Fast Castle
3 280 12:00 21:32 — ⚔ Archers FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
59,120 51,835 68,655 3,620 183,230 185,583
54,880 52,825 28,430 7,140 143,275 166,141
30,685 35,890 11,700 2,995 81,270 83,475
5,150 5,060 990 100 11,300 13,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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