AoeStats
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Arena

512497116Analyzed
2v2 RM · 5d ago on Oct 9, 2026· 57m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
652
+16
🇧🇾 Vikings · Belarus
644
+16
vs
🇪🇸 Celts · Spain
648
-16
🇪🇸 Spanish · Spain
637
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,357 11:52 22:07 34:25
18 1,011 10:47 20:47 40:34 ⛏ Fast Castle
18 1,054 10:02 19:31 38:58 ⚔ FC into Scouts
17 961 12:46 17:48 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,960 14,915 16,910 4,155 60,940 76,857
19,370 18,115 7,735 3,450 48,670 51,471
20,490 12,145 9,815 3,100 45,550 51,203
20,040 10,970 8,785 2,625 42,420 44,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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