AoeStats
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Arabia

512203530Analyzed
1v1 RM · 10d ago on Oct 8, 2026· 43m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
2608
+2
vs
🇩🇪 Byzantines · Germany
2130
-2
Player eAPM Actions Feudal Castle Imperial Opening
70 3,078 10:00 21:31 37:24 ⚔ M@A into Towers into Archers
57 2,508 8:38 22:38 35:55 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,785 20,747 11,185 4,810 61,527 62,974
14,010 16,404 11,630 2,375 44,419 49,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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