AoeStats
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Arena

511809843Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 44m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Franks · Japan
938
+15
🇹🇷 Romans · Türkiye
933
+15
🇨🇳 Teutons · China
909
+16
🇨🇦 Khmer · Canada
856
+17
vs
🇲🇽 Britons · Mexico
918
-17
🇹🇷 Vietnamese · Türkiye
917
-16
🇨🇱 Hindustanis · Chile
892
-15
🇨🇿 Mongols · Czechia
890
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,493 8:28 17:27 31:13 ⛏ Fast Castle
23 1,028 11:52 16:05 31:39 ⛏ Fast Castle
21 921 12:33 17:49 34:35 ⛏ Fast Castle
21 957 11:50 17:57 39:47 ⛏ Fast Castle
19 848 9:41 17:07 27:00 ⛏ Fast Castle
19 838 10:27 19:49 33:52 ⛏ Fast Castle
18 822 9:04 18:37 33:19 ⛏ Fast Castle
17 777 12:25 20:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,540 12,690 12,590 3,650 49,470 60,822
14,410 17,406 14,510 1,500 47,826 49,687
19,040 19,750 6,390 2,150 47,330 54,445
14,150 14,410 10,780 4,750 44,090 51,464
16,985 13,200 5,795 3,855 39,835 51,319
16,380 7,070 6,265 1,650 31,365 39,308
12,340 10,790 4,220 1,700 29,050 33,779
7,440 6,230 2,620 1,500 17,790 17,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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