AoeStats
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Nomad

507372687Analyzed
3v3 RM · 22d ago on Sep 17, 2026· 33m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1164
+14
🇹🇷 Japanese · Türkiye
1097
+16
🇨🇦 Vietnamese · Canada
1076
+18
vs
🇺🇾 Teutons · Uruguay
1120
-16
🇺🇾 Franks · Uruguay
1105
-16
🇺🇾 Vikings · Uruguay
1102
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,120 13:59 23:40 — ⛏ Fish Boom FC
31 1,022 14:14 22:58 — ⛏ Fish Boom FC
19 644 14:25 20:12 — ⛏ Fish Boom FC
19 639 15:19 20:43 28:35 ⛏ Fish Boom FC
17 580 14:56 24:16 30:24 ⚔ Drush into Fast Imp
17 580 15:02 25:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,600 7,167 2,415 1,640 19,822 21,683
6,025 7,475 4,470 905 18,875 19,219
6,180 5,180 2,055 1,230 14,645 14,233
5,400 5,320 2,365 750 13,835 16,963
6,040 3,385 1,290 1,700 12,415 13,773
5,770 4,327 775 980 11,852 12,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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