AoeStats
← brandon_3110

Arabia

507370102Analyzed
3v3 RM · 22d ago on Sep 17, 2026· 22m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1172
+14
🇲🇽 Franks · Mexico
1161
+15
🇦🇷 Celts · Argentina
1038
+20
vs
🇺🇾 Teutons · Uruguay
1137
-17
🇺🇾 Inca · Uruguay
1121
-16
🇺🇾 Hindustanis · Uruguay
1118
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,148 — — —
46 1,041 10:18 20:53 — ⚔ Scout Rush
34 773 10:58 17:06 — ⛏ Fast Castle
31 702 10:31 — —
27 614 11:44 17:42 — ⚔ Scout Rush
24 538 12:03 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,450 3,430 450 100 9,430 9,959
3,295 2,655 715 0 6,665 7,220
3,675 2,310 250 0 6,235 10,846
3,095 2,195 430 0 5,720 6,925
2,710 2,305 185 100 5,300 5,600
2,750 1,945 50 200 4,945 4,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.