AoeStats
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Fortress

510076941Analyzed
2v2 RM · 20d ago on Sep 29, 2026· 25m 29s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Cumans · Thailand
1067
+13
🇹🇭 Japanese · Thailand
1064
+13
vs
🇦🇺 Portuguese · Australia
1031
-14
🇨🇱 Teutons · Chile
981
-26
Player eAPM Actions Feudal Castle Imperial Opening
29 744 8:41 12:53 — ⛏ Fast Castle
25 643 8:11 16:25 — ⛏ Fast Castle
18 468 7:31 11:16 — ⛏ Fast Castle
16 398 5:34 14:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,815 1,650 2,935 0 11,400 12,100
3,900 4,880 1,325 30 10,135 13,564
4,465 1,900 1,125 100 7,590 8,867
3,950 1,695 740 650 7,035 7,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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