AoeStats
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Nomad

510074516Analyzed
2v2 RM · 17d ago on Sep 29, 2026· 31m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
932
+19
🇦🇺 Malians · Australia
931
+19
vs
🇨🇱 Teutons · Chile
1025
-44
🇦🇺 Britons · Australia
988
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 927 18:32 29:01 — ⚔ Fish Boom into Skirms
24 751 13:08 20:21 28:21 ⛏ Fish Boom into Fire Galleys FC
23 730 15:23 22:25 — ⛏ Fish Boom FC
6 185 14:11 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,150 5,475 1,720 200 15,545 18,959
7,255 6,265 1,555 425 15,500 16,724
6,025 3,550 965 100 10,640 10,830
2,700 2,125 225 100 5,150 6,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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