AoeStats
← [FOX]Winter

Coastal Forest

512291995Analyzed
4v4 RM · 10d ago on Oct 9, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Wei · Uruguay
1671
+15
🇧🇷 Lithuanians · Brazil
1641
+17
🇺🇾 Maya · Uruguay
1589
+19
🇨🇳 Britons · China
1582
+19
vs
🇺🇸 Shu · United States
1714
-20
🇨🇦 Burgundians · Canada
1683
-19
🇺🇸 Cumans · United States
1673
-18
🇺🇸 Koreans · United States
1534
-13
Player eAPM Actions Feudal Castle Imperial Opening
106 4,816 8:24 20:24 40:20 ⚔ Archer Rush
73 3,297 11:18 19:10 36:15 ⛏ Fish Boom into Galleys FC into Fire Galleys
62 2,824 11:32 15:30 36:23 ⛏ Fish Boom FC
50 2,273 10:56 17:03 34:56 ⛏ Fish Boom into Galleys FC
50 2,268 9:01 22:28 — ⚔ Scout Rush
49 2,213 9:18 26:22 — ⚔ Scout Rush
42 1,928 8:47 22:34 40:12 ⚔ Scout Rush
41 1,869 10:13 23:40 42:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,905 32,243 14,870 1,040 69,058 76,017
30,475 11,123 24,295 200 66,093 67,871
21,915 23,783 16,420 1,720 63,838 65,273
14,200 29,579 13,350 1,605 58,734 65,456
12,550 16,567 9,655 3,905 42,677 45,735
12,375 16,037 10,795 2,105 41,312 44,576
11,180 16,103 11,035 1,825 40,143 45,860
12,610 8,238 5,345 225 26,418 28,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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