AoeStats
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African Clearing

512207372Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 43m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1624
+17
🇨🇳 Huns · China
1585
+19
🇨🇳 Spanish · China
1580
+19
🇨🇳 Magyars · China
1571
+19
vs
🇪🇸 Aztecs · Spain
1737
-23
🇧🇷 Wei · Brazil
1660
-19
🇩🇴 Celts · Dominican Republic
1595
-16
🇨🇳 Mongols · China
1585
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,442 11:48 24:14 40:26 ⚔ Scouts into Archers
38 1,676 11:50 25:28 — ⚔ Tower Rush
38 1,648 13:22 17:49 40:01 ⛏ Fast Castle
34 1,506 13:47 28:19 — ⚔ M@A into Skirms
34 1,486 12:56 17:03 35:26 ⛏ Fast Castle
32 1,398 12:20 20:37 38:18 ⚔ Scout Rush
30 1,310 11:59 16:52 39:48
29 1,276 14:55 19:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,075 15,299 8,980 1,800 44,154 50,596
19,205 11,516 9,565 950 41,236 44,354
19,565 11,265 8,290 2,025 41,145 57,522
13,585 13,240 8,720 3,005 38,550 41,651
17,595 9,015 5,650 2,740 35,000 40,910
11,420 12,138 4,380 2,800 30,738 36,201
10,755 10,540 4,615 1,725 27,635 30,326
7,515 9,822 2,025 2,175 21,537 22,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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