AoeStats
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Oasis

508705643Analyzed
2v2 RM · 26d ago on Sep 23, 2026· 39m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
866
+12
🇩🇪 Goths · Germany
864
+13
vs
🇸🇪 Mongols · Sweden
896
-16
🇸🇪 Bohemians · Sweden
681
-9
Player eAPM Actions Feudal Castle Imperial Opening
30 1,196 13:18 22:58 37:22 ⚔ M@A into Skirms
22 880 10:49 21:58 35:14 ⛏ Fast Castle
21 815 9:53 20:20 37:43 ⚔ M@A FC
20 779 11:24 18:41 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,395 11,276 6,145 2,975 38,791 41,618
10,980 7,403 4,825 1,400 24,608 27,401
11,280 7,705 3,565 1,240 23,790 24,783
10,165 7,695 2,450 1,655 21,965 23,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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