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African Clearing

512674136Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 42m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
977
+14
🇮🇩 Aztecs · Indonesia
940
+16
🇵🇰 Burgundians · Pakistan
915
+17
🇦🇷 Persians · Argentina
914
+17
vs
🇹🇷 Lithuanians · Türkiye
1027
-21
🇦🇷 Celts · Argentina
987
-18
🇧🇷 Hindustanis · Brazil
874
-13
🇨🇳 Persians · China
843
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,589 15:45 23:18 — ⛏ Fast Castle
27 1,159 14:18 24:24 — ⛏ Fish Boom FC
22 919 15:10 19:43 — ⛏ Fast Castle
18 782 14:00 21:23 36:32
17 731 16:49 21:36 39:25 ⛏ Fast Castle
17 730 15:48 23:13 37:41 ⛏ Fast Castle
16 667 14:18 21:53 — ⛏ Fast Castle
3 148 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,510 9,390 8,560 1,600 38,060 39,483
13,510 9,345 4,170 2,695 29,720 31,401
13,310 8,660 4,745 970 27,685 32,988
12,210 10,022 3,015 960 26,207 31,008
11,625 8,885 4,010 300 24,820 28,717
9,480 9,360 4,825 975 24,640 28,998
5,425 4,364 895 435 11,119 12,385
850 475 0 100 1,425 1,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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