AoeStats
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Arena

513228779Analyzed
3v3 RM · 3d ago on Oct 12, 2026· 47m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
965
+16
🇦🇷 Teutons · Argentina
950
+17
🇮🇳 Slavs · India
932
+17
vs
🇸🇦 Bohemians · Saudi Arabia
993
-18
🇱🇧 Khmer · Lebanon
952
-16
🇱🇧 Ethiopians · Lebanon
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,385 10:53 15:14 30:23 ⛏ Fast Castle
28 1,360 10:54 14:23 29:44 ⛏ Fast Castle
26 1,244 10:21 14:26 29:32 ⛏ Fast Castle
25 1,192 10:33 15:56 31:05 ⛏ Fast Castle
23 1,085 11:56 18:24 31:32 ⛏ Fast Castle
17 803 12:31 16:40 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,005 27,435 21,390 2,550 72,380 84,785
38,105 18,860 11,010 950 68,925 73,530
23,970 15,855 18,005 4,200 62,030 74,209
27,650 17,225 9,900 2,260 57,035 62,697
17,135 12,500 3,860 2,775 36,270 54,805
13,245 11,470 5,115 950 30,780 35,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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