AoeStats
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Arena

513222133Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 52m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
1066
+12
🇧🇷 Persians · Brazil
944
+17
🇧🇷 Spanish · Brazil
933
+18
vs
🇪🇸 Malians · Spain
1078
-19
🇮🇳 Burgundians · India
932
-14
🇮🇹 Britons · Italy
927
-37
Player eAPM Actions Feudal Castle Imperial Opening
31 1,618 10:46 14:57 32:10 ⛏ Fast Castle
24 1,249 11:09 18:10 34:22 ⛏ Fast Castle
24 1,239 12:06 17:18 27:00 ⛏ Fast Castle
21 1,079 11:00 14:54 40:54 ⛏ Fast Castle
16 828 11:10 14:54 29:37 ⛏ Fast Castle
11 584 12:02 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,640 17,280 27,540 3,025 74,485 81,175
30,910 15,300 22,345 3,195 71,750 94,515
19,005 29,955 16,195 1,025 66,180 73,285
22,580 7,065 13,355 2,900 45,900 51,818
9,130 7,360 6,095 1,400 23,985 29,212
3,775 3,465 250 540 8,030 10,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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