AoeStats
← AngelusMagno

Oasis

513877583Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 77m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
1080
+13
🇵🇱 Malians · Poland
1011
+15
🇹🇷 Italians · Türkiye
1000
+48
🇧🇪 Inca · Belgium
983
+17
vs
🇩🇰 Vietnamese · Denmark
1041
-17
🇺🇸 Spanish · United States
1041
-17
🇮🇳 Franks · India
960
-14
🇩🇪 Bohemians · Germany
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,693 10:34 17:43 32:12 ⛏ Fast Castle
30 2,370 9:40 20:41 39:39 ⚔ Archer Rush
29 2,227 12:41 18:30 33:50 ⛏ Fast Castle
28 2,147 10:57 22:22 28:47 ⛏ Fast Castle
26 1,986 11:42 16:03 29:59 ⛏ Fast Castle
23 1,775 11:55 18:27 32:43 ⛏ Fast Castle
22 1,716 11:31 17:18 33:34 ⛏ Fast Castle
19 1,511 13:07 17:34 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,020 35,930 63,920 4,195 171,065 220,424
43,650 50,915 46,875 6,375 147,815 169,682
46,455 53,521 33,165 5,195 138,336 150,551
60,215 35,905 37,255 4,200 137,575 154,866
63,385 15,225 30,620 3,450 112,680 131,542
52,730 23,535 25,585 5,685 107,535 113,220
22,910 43,095 11,565 3,450 81,020 91,175
14,545 16,930 10,575 1,715 43,765 53,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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