AoeStats
← AngelusMagno

MegaRandom

513873315Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 34m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Magyars · Hungary
1192
+10
🇭🇺 Burgundians · Hungary
1018
+16
🇭🇺 Vietnamese · Hungary
1014
+17
🇭🇺 Romans · Hungary
943
+19
vs
🇺🇸 Cumans · United States
1058
-17
🇵🇪 Japanese · Peru
1054
-16
🇩🇰 Vietnamese · Denmark
1041
-16
🇩🇪 Shu · Germany
965
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,212 13:11 23:31 — ⛏ Fast Castle
32 1,132 10:30 22:19 — ⚔ Scout Rush
28 995 10:57 15:31 31:22 ⛏ Fast Castle
26 908 9:52 21:38 31:10 ⚔ Towers FC
25 891 10:21 24:42 — ⚔ Archers into Skirms
20 688 13:55 25:02 — ⚔ Skirmisher Rush
17 595 13:14 19:20 —
17 603 10:29 20:23 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,800 6,975 3,720 1,730 25,225 27,281
8,225 9,265 3,585 1,105 22,180 24,059
7,740 6,996 910 4,075 19,721 22,731
9,195 4,884 2,785 760 17,624 20,173
6,850 5,455 1,090 1,725 15,120 16,985
6,820 5,498 1,990 450 14,758 20,258
6,040 6,080 1,390 975 14,485 14,954
4,380 3,973 770 1,125 10,248 10,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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