AoeStats
← AngelusMagno

African Clearing

511002541Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Bohemians · Denmark
1070
+15
🇱🇦 Huns · Laos
1039
+16
🇩🇰 Vietnamese · Denmark
993
+18
🇫🇷 Franks · France
982
+18
vs
🇨🇳 Wu · China
1104
-20
🇨🇳 Armenians · China
1059
-18
🇨🇳 Bulgarians · China
1000
-15
🇮🇳 Khmer · India
974
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,251 14:33 20:51 — ⚔ Scout Rush
26 1,217 14:34 30:35 — ⚔ M@A Rush
25 1,191 15:33 25:27 — ⚔ M@A Rush
21 1,002 18:16 22:30 46:23 ⛏ Fast Castle
21 989 15:42 19:29 47:14 ⛏ Fast Castle
17 809 14:36 20:57 36:01
15 708 18:23 25:09 43:25 ⛏ Fast Castle
14 647 16:17 24:18 46:41 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
17,180 15,346 15,550 3,050 51,126 57,367
18,195 15,340 9,115 2,645 45,295 51,311
19,725 12,920 6,615 2,995 42,255 42,584
12,465 9,845 2,625 2,005 26,940 32,598
13,560 5,010 5,845 2,250 26,665 31,320
9,015 10,705 4,190 1,580 25,490 30,478
9,235 6,440 2,345 1,000 19,020 20,358
7,710 4,329 700 400 13,139 12,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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