AoeStats
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Oasis

508576296Analyzed
2v2 RM · 24d ago on Sep 23, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1066
+13
🇺🇸 Khitans · United States
1031
+13
vs
🇺🇸 Byzantines · United States
1016
-14
🇺🇸 Malians · United States
961
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,678 10:39 22:38 — ⚔ Champis into Archers
31 1,415 9:54 26:02 — ⚔ Skirmisher Rush
21 935 9:30 20:45 36:12 ⚔ M@A FC
16 731 11:54 23:14 30:11 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
20,235 16,747 11,575 1,500 50,057 55,059
15,150 11,443 4,865 2,325 33,783 38,311
13,965 13,983 5,230 200 33,378 35,262
15,275 8,108 5,780 1,515 30,678 35,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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