AoeStats
← Gonzik

Lombardia

508358698Analyzed
2v2 RM · 26d ago on Sep 22, 2026· 40m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1024
+14
🇨🇴 Cumans · Colombia
919
+18
vs
🇺🇸 Inca · United States
977
-16
🇪🇨 Persians · Ecuador
971
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,672 10:51 14:02 — ⛏ Fast Castle
36 1,480 10:04 28:33 — ⚔ Champi Rush
33 1,352 9:46 24:02 35:59
25 1,014 10:31 22:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,550 9,183 5,005 2,800 32,538 37,897
9,405 7,260 1,865 850 19,380 22,196
6,925 6,256 3,595 100 16,876 17,466
8,385 4,950 1,775 860 15,970 16,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.