AoeStats
← Mr Jingles

Arena

513301900Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 82m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1034
+14
🇺🇸 Khmer · United States
1031
+14
🇺🇸 Persians · United States
996
+16
🇺🇸 Mongols · United States
832
+23
vs
🇺🇸 Romans · United States
1175
-23
🇺🇸 Spanish · United States
1137
-66
🇺🇸 Bohemians · United States
1096
-20
🇺🇸 Byzantines · United States
525
-3
Player eAPM Actions Feudal Castle Imperial Opening
60 4,960 11:11 15:31 28:39 ⛏ Fast Castle
49 4,046 9:58 17:00 30:32 ⛏ Fast Castle
43 3,540 11:50 27:02 42:33 ⚔ Archers into Skirms
34 2,821 10:58 14:57 30:30 ⛏ Fast Castle
32 2,644 11:13 20:05 34:10 ⛏ Fast Castle
31 2,556 12:17 16:06 29:02 ⛏ Fast Castle
28 2,322 11:55 15:44 32:57 ⛏ Fast Castle
26 2,156 10:11 18:17 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,450 67,735 36,430 4,950 153,565 176,943
70,420 60,065 8,165 3,295 141,945 151,647
84,965 21,395 28,460 2,900 137,720 143,846
77,010 13,740 24,285 4,215 119,250 140,603
40,520 40,805 7,985 10,210 99,520 104,867
28,105 28,098 14,230 1,400 71,833 111,723
14,900 28,764 24,005 1,600 69,269 100,300
24,685 26,735 10,140 2,300 63,860 63,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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