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Oasis

514688983Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 51m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1004
+15
🇺🇸 Persians · United States
994
+15
🇺🇸 Japanese · United States
961
+16
🇬🇧 Shu · United Kingdom
954
+17
vs
🇷🇺 Georgians · Russia
996
-17
🇦🇷 Hindustanis · Argentina
995
-17
🇷🇺 Persians · Russia
987
-16
🇷🇺 Magyars · Russia
914
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,885 10:34 18:24 35:32 ⚔ Archer Rush
34 1,748 11:58 17:33 32:12 ⛏ Fast Castle
20 1,041 12:23 35:44 — ⚔ Scout Rush
15 756 13:00 20:51 34:52
15 782 12:28 16:12 32:39 ⛏ Fast Castle
15 752 10:50 18:34 33:20 ⛏ Fast Castle
12 602 11:56 17:19 41:16 ⛏ Fast Castle
11 581 10:36 18:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,490 18,991 18,560 3,765 76,806 84,490
25,045 26,865 5,785 7,690 65,385 73,016
28,080 17,125 15,975 1,780 62,960 70,354
12,620 23,728 13,575 5,325 55,248 59,238
14,550 14,828 13,430 2,850 45,658 62,200
13,205 8,751 3,585 2,520 28,061 33,887
8,780 6,034 2,450 930 18,194 20,990
7,500 4,241 470 675 12,886 13,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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