AoeStats
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Oasis

513700482Analyzed
2v2 RM · 5d ago on Oct 14, 2026· 36m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1112
+16
🇦🇷 Celts · Argentina
1112
+16
vs
🇪🇸 Spanish · Spain
1189
-18
🇨🇱 Danes · Chile
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,458 11:51 15:56 — ⛏ Fast Castle
30 1,106 9:35 17:07 — ⛏ Fast Castle
17 639 11:09 21:34 — ⚔ M@A Rush
16 585 12:04 — — ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,395 5,416 2,265 1,740 19,816 22,772
6,360 7,040 2,355 850 16,605 18,020
6,125 5,269 2,800 2,225 16,419 18,005
3,075 2,928 720 65 6,788 6,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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