AoeStats
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Arena

508697197Analyzed
4v4 RM · 23d ago on Sep 23, 2026· 46m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
974
+12
🇳🇱 Cumans · Netherlands
962
+12
918
+14
🇪🇸 Jurchens · Spain
902
+13
vs
🇮🇩 Wu · Indonesia
906
-14
🇦🇷 Huns · Argentina
879
-13
🇹🇷 Khmer · Türkiye
868
-13
🇮🇩 Danes · Indonesia
834
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,331 9:54 16:03 37:54 ⛏ Fast Castle
28 1,273 11:49 16:43 34:21 ⛏ Fast Castle
26 1,212 12:26 16:27 31:29 ⛏ Fast Castle
23 1,060 10:13 19:25 29:07 ⛏ Fast Castle
22 1,021 13:16 18:55 34:51 ⛏ Fast Castle
19 895 11:26 15:59 33:35 ⛏ Fast Castle
18 847 11:13 17:31 45:24 ⛏ Fast Castle
16 733 12:16 19:05 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,230 14,570 9,665 2,950 54,415 64,508
23,440 15,830 10,620 4,300 54,190 74,965
21,615 18,940 7,155 1,380 49,090 54,278
22,765 9,260 10,935 1,400 44,360 53,234
18,145 12,540 6,805 950 38,440 58,737
16,300 8,040 7,005 2,800 34,145 37,430
14,265 10,815 5,090 1,500 31,670 45,788
7,970 5,180 2,020 2,055 17,225 18,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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