AoeStats
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MegaRandom

511356609Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 35m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Mongols · Poland
1037
+13
🇺🇸 Japanese · United States
1003
+15
🇩🇪 Lithuanians · Germany
974
+16
vs
🇦🇷 Vietnamese · Argentina
1076
-19
🇦🇷 Slavs · Argentina
924
-13
🇦🇷 Mongols · Argentina
919
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,464 11:24 17:00 — ⛏ Fast Castle
19 682 13:23 21:45 — ⛏ Fish Boom into Fire Galleys FC
19 698 13:29 19:00 — ⛏ Fish Boom FC
17 613 12:10 17:17 33:15 ⛏ Fast Castle
12 449 12:15 20:25 — ⛏ Fast Castle
11 413 11:17 18:47 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,915 13,948 4,345 1,935 34,143 38,320
14,475 6,786 3,360 515 25,136 27,229
10,095 7,805 4,050 1,500 23,450 24,651
7,300 9,715 3,930 1,600 22,545 28,530
9,925 8,250 3,430 905 22,510 25,425
9,630 4,590 2,970 980 18,170 21,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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