AoeStats
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Socotra

505713175Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 38m 24s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1216
+16
🇩🇪 Spanish · Germany
1169
+18
🇳🇱 Khmer · Netherlands
1279
-19
🇩🇪 Cumans · Germany
1159
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 2,662 10:05 23:34 — ⚔ Scout Rush
61 2,355 11:02 13:50 — ⛏ Fast Castle
40 1,525 10:28 — —
29 1,122 11:15 36:38 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,385 5,553 8,095 0 26,033 26,998
10,400 5,600 4,620 425 21,045 22,230
8,065 8,062 2,190 225 18,542 19,595
7,965 5,494 1,270 1,530 16,259 18,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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